Saturday, March 23, 2013

Basic setting details

250 years ago a plague broke out on the northern continent. It struck suddenly and without warning. The first symptom was the darkening of the blood. Then came nausea, headaches, vomiting, Bleeding sores and finely the victims where slowly paralyzed. No magic, prayer, or potion cured this sickness. People fled by the thousands across the sea to the South and became citizens of the Republic of the Iron Citadel. Years past and the republic started a campaign to recolonize the now plague free North. People went by the droves to live in their ancestral homeland.

But the north was changed. Roving the wilderness where strange monsters the likes of which where never seen before. They where driven out of the southern most lands but the Republics army could not support a Force to slay all the most dangerous monsters and protect the remote colonies. So a system of mercenary monster slayers was started to protect the land. This is where the players come in.

So kind of generic over all.
Some other facts about the setting in no particular order.

  • I will be using Threshold limited ritual magic for the Wizards and Divine Favor for the Clerics.
  • In this world Magic is dangerous. The more Wizardry you learn the more mutated and crazy you get. I  need to think up a similar system for the Clerics. 
  • The playable species besides humans will be all be animal-human hybrids. Centaurs, Harpies, Gnolls, Pig Orcs, Minotaurs... those kind of things. 
  • It will be about the technology level of the 16th century. TL4 in GURPS terms.
  • The characters will be around 150 points made of a 100 pt Class template and a 25-50 Pt Race template.


  1. I've been running a GURPS DF game with a Divine Powered cleric for about a year; I find it's very flavorful and preferable to GURPS Magic + Power Investiture. So I congratulate you on your wisdom.

    I'm also exploring Threshold Magic for Wizards; I've written some thoughts on my blog

    I further applaud your decision to use animal-human hybrids for non-human species. That's different, and possible a lot of work for you, but it's rather neat and I could see how it would appeal to a lot of people.

  2. Mark, up there, is the one that put me onto Threshold magic, and I'll admit I'm intrigued by it.

    I suspect you could cook up a similar sort of penalty system for overuse or abuse of Divine Favor, perhaps more akin to the Fright Check chart?

    1. Just forbidding Learned Prayers, or requiring them to take the Fickle limitation, would do a lot to limit the overuse and abuse of Divine Favor. Throw in a limitation that requires a Fear check on a failed Fickle test (some kind of Backlash?) and saints would need to be careful.